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Formats: PC, PS3, X360,
PSP, Wii
Out:
10/23/2009
(PC PS3 X360)
11/6/2009 (PSP)
11/20/2009 (Wii)
Publisher: Konami
Konami has spent the last year
expanding the development team’s numbers, and
created a number of dedicated departments, each
striving to further improving their respective
parts of the game both in the short and long
terms. Key additions for PES 2010 include:
• Gameplay: PES 2010 focuses on
enhancing the excitement of matches between
players, making for a truly challenging
experience that will constantly test the player.
Intuitive zonal defending will cover spaces and
players need to look constantly for new ways to
attack. PES 2010 focuses on being a real
football simulation, as it requires both
strategic play and quick reactions, as in real
life. In addition to key out-field elements,
goalkeepers are more versatile and with
abilities matching those of modern
shot-stoppers. The game’s referees have also
been reworked, with smarter AI elements allowing
them to make more balanced calls during matches.
• Improved Visuals: PES 2010
has undergone a major visual revamp, with its
celebrated player likenesses and animations now
even closer to those of real-life players –
including live player expressions to be depicted
with an improved lighting system which
differentiates between various conditions!
Stadium detail is also massively improved, with
the grass and other in-stadium elements finely
depicted.
• All-new animation and moves:
Animations now dovetail into each other
seamlessly, with dribbling and shots on goals
worked into dribbling animations. More
individual skills are also on show, including
new flicks and tricks that have a definite
showing on the way a game flows. Several
elements have been completely reworked, with the
dribbling, turning and kicking animations
greatly enhanced, while there is a noticeable
change in pace when a player passes a ball from
a standing position than from within a run.
• Match-Day Atmosphere: Crowd
reactions to the on-field action are now more
varied, with all new chants and cheers. The
subtle difference between Home and Away matches
will be reproduced, and the crowd will react
spontaneously to specific situations in a game,
showing their disdain or pleasure as fouls are
committed and goals scored. Likewise, the
commentary has been altered to offer a fresher,
more concise overview of the game.
• Enhanced Master League:
Master League has been thoroughly renewed with
the enhancement of managerial aspects, which
enables users to enjoy managing a team for a
longer career lifespan. Seen by many as a key
contributor to the series’ success, the Master
League elements in PES 2010 have been bolstered
by far-ranging and vital new additions,
dedicated to enriching the mode. Further details
will be announced shortly.
• AI: The Tokyo team has worked
to improve the AI of the game, with Teamvision
2.0 implemented. Midfielders and defenders now
work together to cover open space and close down
attacks, meaning that cover can be provided for
lower-ranked defenders. This also has the
additional effect of removing soft goals, thus
returning PES 2010 to its simulation roots. In
terms of attacking, players can also now move
several players once, sending them into
different areas, opening up more goal-scoring
possibilities than ever before. As such, PES
2010 necessitates a new level of control from
the player. Strategic thinking is as important
as quick passing, but the new system greatly
opens the way the player oversees control of the
team. In free kick scenarios, for instance,
players can now instigate the runs of the
players awaiting the ball in the penalty area.
• Individual Play Characteristics:
In previous PES games, the team formation has
determined the movements of the players. PES
2010 introduces a new system wherein the
individual attacking and defending nature of the
players is integral to the way they play. Each
player enjoys unique AI tied into their best
abilities, and is reflected in the actions of
their team mates – i.e. if a player who is known
to be a good crosser of the ball is in
possession, more players will flood the penalty
area to receive it. Similarly, if a player is
known to be good with close control, defenders
will work to cover their stronger side, while
lone strikers will be automatically supported by
midfielders on receipt of the ball.
• Strategy Use: A new power
gauge system allows users to balance their
strategy in a quick, but wide-ranging way before
a match. Every element – pass frequency,
movement, the line of defence, width of play, or
the position of the front line – can be altered
to match those of a favoured club: Juventus
Turin are a dangerous side on the
counter-attack, for instance, while FC Barcelona
use width in their attack. These formulations
can be altered at any point, too, with Home and
Away matches forcing different circumstances on
the user, as does the rigours of a Master League
season.
• Penalties: An all-new system
has been implemented, offering greater control,
placing and accuracy.
• Enhanced Online: A new
dedicated section of the Tokyo team is committed
to improving the online side of PES 2010. More
downloadable content is also planned. Konami has
supported PES 2009 with the release of new
licensed teams, transfer updates, etc, and this
support will grow for PES 2010. Team and content
updates are planned throughout the game’s
lifespan. These will make the game even more
bespoke to the player’s match day needs.
Konami has strengthend its relationship with
UEFA and can announce it has secured the
exclusive video game rights for the Europa
League Licence (formerly known as the UEFA Cup).
In addition Konami will be enhancing and
developing the use of the UEFA Champions League
within PES 2010 to make even better use of the
best club football competition in the world.
Further details of these new features will be
released in the coming months. Konami has also
confirmed that Lionel Messi will also be a key
endorsement player for the new game, and will
feature in the promotion and development of the
game later this year.
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